| Author |
Thread Statistics | Show CCP posts - 32 post(s) |

Akrasjel Lanate
Naquatech Conglomerate
1080
|
Posted - 2013.03.21 07:14:00 -
[1] - Quote
Seriphyn Inhonores wrote:Probably the most excited I've been in EVE since ever. Yep
All hail Team Illuminati  |

Akrasjel Lanate
Naquatech Conglomerate
1081
|
Posted - 2013.03.21 15:26:00 -
[2] - Quote
Laerise wrote:Fergus Runkle wrote:CCP Falcon wrote: To clear up the most common question:
It's not physically possible to just "turn off" factional warfare NPCs, or the status of a system as a Factional Warfare system. Whether or not players decide they want to depart from the militia for a few days or not is entirely their own choice.
Yeah being in the militia is not the problem. The problem is Laerise wrote:Anybody who's been in caldari / amarr militia for a bit will have bad enough standings to be instantly hounded by faction navy spawns...  Leaving the militia does not reset your faction standings, so yeah, this is a heavily biased event and not worth anybodys time on the amarr/caldari side... How are the Caldari players supposed to be able to do anything when they are being hounded, NOT SOLELY BY THE FW NPC'S BUT ALSO THE GAL NAVY because they have poor standings. They aren't. It seems to be CCP's new policy to hand out easy victories to the gal/min militias and to exclude vast swathes of paying customers from live events. Good job CCP :( When someone is joining any FW he is accepting the possiblity that he will **** up his standings, and that it will limit his ability to do stuff in diffrent factionsspace. Deal with it. |

Akrasjel Lanate
Naquatech Conglomerate
1081
|
Posted - 2013.03.21 19:35:00 -
[3] - Quote
CCP Goliath wrote:Quick question for those dissatisfied with Gallente NPC aggression in Luminaire.
When you took the decision to join FW and war with the Gallente, you understood at the time that it would cause faction standing loss, and that it would cause NPCs to aggro you if you entered a system hostile to you. Given that EVE is a game known for having consequences matter, what makes this different from any other reason you might have to want to enter space owned by those that are hostile to you? There's no "you can't enter" sign on the gate; it's just more difficult for you to be in that system, which seems perfectly natural to me as you chose to be at war with the faction that controls it.
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